grn_ratio
Option Category #
# DIRECT3D POST-PROCESSING OPTIONS
#
Description This option biases the red, green and blue colour channels by the values that you set. These are converted into a 3x3 matrix and applied to the green channel.
Full Command -grn_ratio <float>,<float>,<float>
Alt. Command none
Reverse Command none
Example mame64 pacman -hlsl_enable -grn_ratio 0.5,1.0,0.0
mame.ini Command grn_ratio
Command Default 0.0,0.0,0.0
Argument Format <float>,<float>,<float>