phosphor_life
Option Category #
# DIRECT3D POST-PROCESSING OPTIONS
#
Description This option sets how long the colour channel stays on the screen, also called phosphor ghosting. 0 gives absolutely no ghost effect, and 1 will leave a contrail behind that is only overwritten by a higher color value. This also affects vector games quite a bit..
Full Command -phosphor_life <float>,<float>,<float>
Alt. Command none
Reverse Command none
Example mame64 pacman -hlsl_enable -phosphor_life 0.0,0.01,-0.02
mame.ini Command phosphor_life
Command Default 0.0,0.0,0.0
Argument Format <float>,<float>,<float>